Dragon ball z extreme butoden healing assists
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#Dragon ball z extreme butoden healing assists update
They hope to have close match ups in Dragon Ball FighterZ, and will be balancing accordingly.įor more about Dragon Ball FighterZ, be sure to check out Red Bull's full piece.PS4/ Xbox One/ Nintendo Switch/ PC Version 1.13 Update Notes (As of November 28, 2018)Īn update version 1.13 has been implemented for Dragon Ball FighterZ to fix some game issues and includes adjustments to character skills. Hiroki goes on to say that the team does not want FighterZ to be a "fireball game," and that counters for them have been implemented. "We learned that kids really like fireballs, and they were designed to be enjoyed in single play. "A big part of Extreme Butoden’s audience was children who enjoyed the anime, where as FighterZ's audience will be people who enjoy a more serious fighting game," Hiroki explained. Though these two Dragon Ball-themed fighters are similar in their foundations, Hiroki notes that Butoden was developed with a different audience in mind. Speaking more on the topic of game balance, Hiroki addressed how FighterZ would differ from Dragon Ball Z: Extreme Butoden - the 2D fighting title with assist characters that saw a release on Nintendo 3DS.
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"If you have a team filled with these characters, then you’d be able to use their strong assists to take down the stronger characters." - Dragon Ball FighterZ director Junya Motomura. This will help further close the gap between the powerful and less powerful.
![dragon ball z extreme butoden healing assists dragon ball z extreme butoden healing assists](http://img.over-blog-kiwi.com/0/80/74/94/20151020/ob_3272c4_dbz-extreme-butoden-2.jpg)
On the other side of the coin, stronger characters in Dragon Ball FighterZ will actually have assists with longer cool down periods. "If you have a team filled with these characters, then you’d be able to use their strong assists to take down the stronger characters." "It’s just that their assist moves have more situations that they can be useful than others. "We didn’t design it for certain characters to be support, exactly," Motomura explained. Speaking to Red Bull at EVO 2017 this past weekend, Dragon Ball FighterZ director Junya Motomura shed more light on this subject, detailing how the weaker characters assist's function in battle. Today we learn a bit more about how assists will work in Dragon Ball FighterZ. Hiroki said that though there will not be characters specifically used as support for their team, there may be characters who are better at assisting than actual fighting. One way the development team is aiming to balance this is by assists.